Why Me?
- 11 Years of professional experience in the industry.
- Working knowledge of Maya, 3ds Max, Zbrush, Substance Painter, Photoshop, UDK, and etc.
- I consider modeling 3D assets and creating programming scripts to be my main strength.
- Excellent communication skills and the Ability to work well with others.
- Highly experienced in creating high and low resolution assets, creating models ready for export to Zbrush, cleaning wire frame with Polycruncher, and producing normal maps for games.
- Talented at creating shaders with Unreal Material Editor.
- Well versed in forming high quality textures by using Photoshop and Zbrush. - Experienced working with programming languages such as MEL, Python, C++, and C#.
- Practice good personality characteristics, like – patience, poise, and tact.
- Self-Presentation and problem solving expert.
- Negotiation and excellent selling skills.
- Adaptability – Ability to work very well under pressure.